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161. Navy ship updates - in Player Features and Ideas Discussion [original thread]
while as a whole the faction navy ships are in good places, a good number of them could use some tweaks or buffs here and there to be more useful, or in some cases, usable without falling into despair over poor fitting options (looking at you, hoo...
- by Catherine Laartii - at 2015.07.02 07:43:35
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162. Mission overhaul - in Player Features and Ideas Discussion [original thread]
Lloyd Roses wrote: To the pirate thingy, it sure would be stylish to camp guristas DEDs and save your fellow NPC-pirates from that evil capsuleer. Especially if all those guristas ships would be neutral, don't even need to bring your own falc...
- by Catherine Laartii - at 2015.07.02 06:47:14
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163. Amarr drone ship fix - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: Catherine Laartii wrote: HiddenPorpoise wrote: Those slots are meant for neuts. They are letting you pick guns or missiles. If they're meant for neuts, then why put weapon slots in at all? Quite a few people pu...
- by Catherine Laartii - at 2015.05.21 19:29:01
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164. Amarr drone ship fix - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: Catherine Laartii wrote: HiddenPorpoise wrote: Those slots are meant for neuts. They are letting you pick guns or missiles. If they're meant for neuts, then why put weapon slots in at all? Quite a few people put ra...
- by Catherine Laartii - at 2015.05.21 19:25:31
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165. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: CCP Fozzie wrote: Current plan is: Gardes: -25% Optimal, +33% Falloff, -3% Damage, -6.67% Tracking Curators: -3.1% Damage, -13% Tracking Bouncers: -3.3% Damage, -12.5% Tracking We welcome feedback as always!...
- by Catherine Laartii - at 2015.05.21 19:21:58
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166. Amarr drone ship fix - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: Those slots are meant for neuts. They are letting you pick guns or missiles. If they're meant for neuts, then why put weapon slots in at all? Quite a few people put rapid heavies on their Armageddons, you know.
- by Catherine Laartii - at 2015.05.21 11:32:40
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167. The laser crystals rebalance thread. - in Player Features and Ideas Discussion [original thread]
The only real issues laser crystals have that need to be addressed is their inability to be repaired and their ability to subsequently clog up inventory space since they're impossible to repackaged. Just set it so ALL laser ammo cannot be damage...
- by Catherine Laartii - at 2015.05.21 11:31:49
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168. Repackage, wormholes poeple need it !!! - in Player Features and Ideas Discussion [original thread]
Perhaps the 'mobile vault' structures that have been popping up in the game data will help this issue you're talking about in the future when they're released. It sounds like a weirdly specific and weirdly ignored problem that is actually pretty i...
- by Catherine Laartii - at 2015.05.21 11:28:15
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169. Amarr drone ship fix - in Player Features and Ideas Discussion [original thread]
PROBLEM : While the Dragoon, Arbitrator, Prophecy, and Armageddon all see fairly regular usage and do well in their respective roles, They tend to have an annoying problem with split weapon systems. The dragoon in particular is a bad offender w...
- by Catherine Laartii - at 2015.05.21 11:19:53
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170. Battlecruisers: Projection Role Bonus - in Player Features and Ideas Discussion [original thread]
I would call for a slightly more nuanced approach to this, although the focus towards damage projection is the right avenue and would be correct to focus on for most of them. CALDARI : Ferox: Should be scaled up from the corm; drop resist bon...
- by Catherine Laartii - at 2015.05.21 11:04:05
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171. Battlecruisers: Projection Role Bonus - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: Mario Putzo wrote: Stitch Kaneland wrote: Mjd spool up or cooldown reduction could be an easy way to spice up the CS line-up without having to do a full rebalance. What would really spice up CS is forcing on grid...
- by Catherine Laartii - at 2015.05.21 10:30:05
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172. Sticky:[June] Module Tiericide - Armor Plates and Shield Extenders - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: I'd drop 100mm plates, they're never worth a slot. it's hard enough finding a use for 200mms (and 800mms). instead of fitting a small plate with tank rigs, it's often better and faster to use ACRs and a big plate. small pla...
- by Catherine Laartii - at 2015.05.21 01:27:30
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173. Sticky:[June] Module Tiericide - Armor Plates and Shield Extenders - in Player Features and Ideas Discussion [original thread]
Is there any possibility of releasing 3200mm plates and XL extenders? Battleships need some serious love, and introducing battleship-sized buffer mods would go a long way towards that.
- by Catherine Laartii - at 2015.05.21 01:24:45
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174. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
Mystical Might wrote: CCP Fozzie wrote: Hey everyone. Thanks to those of you who have provided feedback so far. We're going to try another all-new bonus to replace the tank bonus on the CTD skill: a 15% reduction in missile launcher reload t...
- by Catherine Laartii - at 2015.05.20 22:33:02
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175. Titan balance and 1st gen titans - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Catherine Laartii wrote: Danika Princip wrote: You forgot to ask for the reinstatement of the remote DD too. (As in, you fire an AoE DD through a cyno and don't actually need to be in the target system) I'm sure t...
- by Catherine Laartii - at 2015.05.19 00:01:25
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176. Titan balance and 1st gen titans - in Player Features and Ideas Discussion [original thread]
Christopher Mabata wrote: I agree that titans and supers need a new coat of paint for a new era of spaceships, but this seems like a stealth, un-nerf my titan please thread and throw in a buff garnish because theres not enough on the plate alre...
- by Catherine Laartii - at 2015.05.18 23:56:13
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177. Titan balance and 1st gen titans - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: You forgot to ask for the reinstatement of the remote DD too. (As in, you fire an AoE DD through a cyno and don't actually need to be in the target system) I'm sure that the devs will allow goons to do that after they a...
- by Catherine Laartii - at 2015.05.18 23:45:14
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178. Titan balance and 1st gen titans - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: If the idea is to make them so expensive null blocks will only have a few, you should instead make their blueprints spawn as copies that have a chance to drop inversely proportional to the amount in use and existing BPC's i...
- by Catherine Laartii - at 2015.05.18 23:37:29
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179. Titan balance and 1st gen titans - in Player Features and Ideas Discussion [original thread]
Atomeon wrote: You didnt tell us what will happend to the hundreds existing Titans, What will happend to the existing BPOs etc ...have you never been online for a ship balance pass before?
- by Catherine Laartii - at 2015.05.18 23:24:11
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180. Titan balance and 1st gen titans - in Player Features and Ideas Discussion [original thread]
So with t3 cruisers and capitals being slated for rebalance later on and the introduction of fozziesov, we're seeing a new era in null and quite a lot of questions about where capitals are going to fit in. With that in mind, I'd like to broach the...
- by Catherine Laartii - at 2015.05.18 22:09:47
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